Dual-Core Architecture
Cross-core communication uses volatile flags — no mutex overhead needed for this use case.
- Core 0 — Game logic & display
- XOR sprite rendering
- DMA double buffering
- Deferred flush (union bounding box)
- Clock / alarm state machine
- Input handling
- Core 1 — Audio engine
- Square wave generation on GP8
- Drift-free timing
- Melody + SFX queue
- All code runs from RAM
Software Versions
Three build targets share the same game logic core:
- Pico (Pico SDK )
- MS-DOS (Watcom C 10.6)
- Linux/Windows (GCC, SDL 1.2)
Kalice
Discussions
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