Curves are the backbone of Rhino3D. They are composed of points and are used to create surfaces and solids. We’ll learn a little history about computational curves developed by rival car companies in the 1950s. The curves that we use today are descendants of those original ideas.
Our first exercise of the week will be to trace the outlines of a chess piece while learning how to create and edit curves. A single command will transform your chess piece curve into a three-dimensional surface.
Our second exercise of the week will further increase your knowledge of creating surfaces. You will draw your version of the Absolute Towers in Toronto using the loft and contour commands.
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