Project Log #1: The Reboot (From C++ to Rust)
Summary: After two versions built with C++ and Code::Blocks, I am rebooting my robotic chess project. Version 3.0 focuses on a more robust architecture: Rust for the core logic, OAK-D for 3D vision, and a custom LLM for decision-making.

The Hardware Legacy
I am reusing my previous hardware platform. It's a proven "testbed":
- Structure: Laser-cut carbon fiber sheets. Lightweight and high rigidity to reduce inertia.
- Actuators: Futaba servos controlled via a PWM expansion shield.
- Controller: Raspberry Pi 3 (ARM architecture).
- Vision: Luxonis OAK-D stereo camera for spatial mapping.
Why Version 3.0?
Version 2 used Q-Learning for movement, but the agent was too unstable, often knocking down pieces. For v3.0, I am going back to Deterministic Control.
- Logic: Moving from C++ to Rust inside Eclipse IDE. I want memory safety and better concurrency for the vision-to-motion pipeline.
- Brain: Porting my bilingual 44M parameter LLM (currently on HuggingFace) from Python to Rust for local inference.
- Kinematics: Implementing Inverse Kinematics (IK) from scratch. No high-level frameworks. Just pure math to ensure precise "Pick & Place" movements.

Current Status: The Vision POC
I am currently working on the Vision Proof of Concept. The goal is to extract a stable depth map from the OAK-D using Rust. This $Z$-axis data is critical for the robot to "understand" the physical height of the pieces and avoid collisions.
Follow the Progress:
- Source & Models: https://huggingface.co/AndreCosta
- Video Logs: https://rumble.com/c/c-7848896
AndreCosta
Discussions
Become a Hackaday.io Member
Create an account to leave a comment. Already have an account? Log In.