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ChessBot v3.0: Carbon Fiber, Rust and Spatial Vision

andrecostaAndreCosta wrote 03/20/2026 at 19:24 • 2 min read • Like

Project Log #1: The Reboot (From C++ to Rust)

Summary: After two versions built with C++ and Code::Blocks, I am rebooting my robotic chess project. Version 3.0 focuses on a more robust architecture: Rust for the core logic, OAK-D for 3D vision, and a custom LLM for decision-making.

The Hardware Legacy

I am reusing my previous hardware platform. It's a proven "testbed":

Why Version 3.0?

Version 2 used Q-Learning for movement, but the agent was too unstable, often knocking down pieces. For v3.0, I am going back to Deterministic Control.

Current Status: The Vision POC

I am currently working on the Vision Proof of Concept. The goal is to extract a stable depth map from the OAK-D using Rust. This $Z$-axis data is critical for the robot to "understand" the physical height of the pieces and avoid collisions.

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