Display is working after a major rewrite of old code and uses about 14% CPU to draw the telrad circles at 25 fps. I might get away with a lower update rate, but the remaining power should be enough to implement quite a lot.
A project log for explorad
Work in progress: The explorad combines a microcontroller, a display, and star charts in a head-up display for astronomical telescopes.
Display is working after a major rewrite of old code and uses about 14% CPU to draw the telrad circles at 25 fps. I might get away with a lower update rate, but the remaining power should be enough to implement quite a lot.
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