Changes in v0.3:
- [NEW] iOS Client: uses "angular position" instead of acceleration to simulate the wheel rotation more reliable and enables new features like the handicap (see below)
- [NEW] iOS Client: new "handicap", "jump threshold" and "movement threshold" properties which simulate a faster wheel rotation, and adds threshold for jump and movement (no need to recompile for different riders/games)
- [FIX] iOS Client: AppStore compliant
- [FIX] iOS Client: UniJoystiCle mode calibrated for idling and jumping
- [FIX] iOS Client: UniJoystiCle mode shows a DPad instead of bits
- [FIX] ESP8266 Schematic: Uses Copper Pour both in Top and Bottom layers
- [FIX] ESP8266 Schematic: Uses bitmap in bottom layer
- [FIX] ESP8266 Schematic: uses DC Jack Barrel with thinner holes
- [FIX] ESP8266 Schematic: 4066 ICs use VCC and GND from Joystick. C64 works if power external power is off. Otherwise, the unknown state of the ICs was causing strange bugs on the c64. ESP8266 VCC is not used.
- [FIX] ESP8266 Firmware: prints "UniJoystiCle" + version via Serial (good for debugging)
Also, "The Uni Games" video game v0.3 was released:



Get it from here: https://github.com/ricardoquesada/c64-the-uni-games/raw/master/bin/unigames.d64
Discussions
Become a Hackaday.io Member
Create an account to leave a comment. Already have an account? Log In.