As of today we have the Unity app connecting and parsing bluetooth data from the Arduino. It has support for storing angles of the complete arm, but is only using feedback from one sensor to rotate the angle of the 3d arm in virtual space. We also have been able to send a message to the Arduino to trigger a vibration. The next couple steps for the Unity application are to send vibrations when the arm collides with objects and to start using the scaling structure for multiple sensors. From there I will go about repositioning the arm so that it extends from a location and at a length that makes sense from the perspective of the user wearing the google cardboard. Right now the arm is suspended in space in front of the user for debugging purposes.
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