June 20, 2016
All scores have been submitted and tabulated. The winning games will be announced on June 24th.
Scoring Criteria
All qualifying games are judged based on the following criteria:
Educational Value (20%)
- incorporating accurate information about teen dating violence
Entertainment Value (20%)
- providing a video game that people will want to play
Increasing Awareness (20%)
- offering an eye-opening experience to help people recognize the prevalence and ubiquity of abusive relationships
Fostering Advocacy (20%)
- empowering friends, family, and bystanders to get involved when they witness relationship abuse
Game Elements (20%)
- incorporating elements of game play like goals, rules, interaction, and competition
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