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Judging Finished

A project log for Gaming Against Violence

Relationship abuse is pervasive and costly. Video games are the best way to engage and inform teens in order to stop teen dating violence.

drewcrecentedrew.crecente 07/06/2016 at 13:500 Comments

June 20, 2016

All scores have been submitted and tabulated. The winning games will be announced on June 24th.


Scoring Criteria

All qualifying games are judged based on the following criteria:

Educational Value (20%)
- incorporating accurate information about teen dating violence

Entertainment Value (20%)
- providing a video game that people will want to play

Increasing Awareness (20%)
- offering an eye-opening experience to help people recognize the prevalence and ubiquity of abusive relationships

Fostering Advocacy (20%)
- empowering friends, family, and bystanders to get involved when they witness relationship abuse

Game Elements (20%)
- incorporating elements of game play like goals, rules, interaction, and competition

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