The most difficult part of programming the gaming agent has been figuring out a way for the agent to have access to knowledge of the game's physics without actually coding a module which uses mathematics to calculate the change in direction of each balls vectors as they interact and form a action-reaction network from that. Although it would be much easier, that defeats the purpose of this specific agent. To remedy this, an algorithm that conducts pool experiments and draws conclusions from them will be used to generate this knowledge. Design to follow.
Discussions
Become a Hackaday.io Member
Create an account to leave a comment. Already have an account? Log In.