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Gaming Agent: Part 1

A project log for Cueball: A Life-Sized Pool Playing Robot

In this project, a robot is being constructed from basic components that will be able to challenge human players to a game of pool.

vpugliese323VPugliese323 07/14/2014 at 23:430 Comments

The most difficult part of programming the gaming agent has been figuring out a way for the agent to have access to knowledge of the game's physics without actually coding a module which uses mathematics to calculate the change in direction of each balls vectors as they interact and form a action-reaction network from that. Although it would be much easier, that defeats the purpose of this specific agent. To remedy this, an algorithm that conducts pool experiments and draws conclusions from them will be used to generate this knowledge. Design to follow. 

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