Just in case someone ever needs to export a model in the form of meshes, the lion kingdom provided an example script. The mane requirement is recursively descending into App.Part objects, applying the transforms, flipping normals, & making some polygons double sided. It shows how to create an identity matrix & multiply it by part transform matrices.
https://cdn.hackaday.io/files/1380505906331200/export_bfs.FCMacro
People seem to be applying textures in Godot. About ready to give up on FreeCAD after the BFR model & give Blender another go.
Watching this video, the Falcon 9 model in KSP has gotten a lot more realistic, in the last 3 years. It still may lack a block 5, but it's far more detailed than a lion could ever get the BFR. It now has an empty outline of Fl*rida & some kind of launchpad, but Orbiter had LC-39 fully modeled 15 years ago. Except for the Falcon 9 model, Orbiter looked better than anything later.
A true to life BFR simulation won't ever serve any purpose, compared to KSP. It would have to be arcade physics with a campaign loosely based on traveling to other planets.
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