A flash in the pants idea was a 3D terrain generator ... in commodore 64 bitmap mode. There would be concessions like a greatly reduced number of polygons. It's almost more practical to do it in character graphics. The key evolutions would be Z buffering, clipping, supporting 320 pixels wide. Some C64 games already implemented bitmapped terrain generators. Pretty sure they all used a subscreen area definitely under 256 pixels wide.
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