Human factors engineering
Here's an initial basic consideration of human factors. I'll need to return to this later but there are some obvious aspects to consider immediately. There are certain places and actions that are better than others, for example, reaching too high or too low, twisting actions, and lifting heavy items over long distances are to be avoided where possible.
So, here are some early ideas:
- Identify accessibility bands according to how easy a particular location is for me to reach.
- Place heavy items at locations that minimise lifting (e.g., from down low up to a bench would be less than ideal.)
- Minimise twisting actions.
- Visual cues (in order to minimise memory burden) for stored items (tools, consumables, accessories).
Discussions
Become a Hackaday.io Member
Create an account to leave a comment. Already have an account? Log In.