After understanding the context and defining the scope of interventions, we ideated on several concepts. They are :
Concept 1: Tasker
Tasker, it is a game in which a user needs to perform a certain task within the time limit.
Age group: 4+
Components
- Board has nine slots per player, 10th is the winning slot.
- Board consist five different types of tiles, It denotes the identity of the player during play, each tile texture match with a base which helps proceed to appropriate row slots correctly
Rules
- Maximum five players can play this game. This game played under elder supervision to monitor player performing a task correctly.
- If a user could not be able to perform a given task correctly. A user is not allowed to proceed to next step.
- A player completes all task successfully and reaches the winning slot going to win the game.
The board features two modes of Practice mode and Play mode
- Play mode users can play against each other
- Practice mode can practice different physical exercise
How to play
- Switch on the Board
- Select type “play mode or practice mode” by hitting the push button
- If play mode selected players can choose an available tiles
- The audio clip starts playing, eg. Jump four times. The player holding tile one play first he/she should get up and perform a task within 10 seconds
- All the task monitor by elder supervision (teacher/parents)
- As the complete player task successfully can move to next slot and deposited the tile in it.
Learnings
- Body movement
- Collaborative play
- Cognitive skills
- Motor skills
- sensory development
Students already interact with duck shape toy ( swing duck toy placed in the playground at their school during the recess students interact with it)
Age group: 3+
Components
- There are 4 puzzle pieces which can be disassemble from the duck frame. Every puzzle piece has its own texture, size, color & shape
- On the de-constructed body of duck there will be tactile cues which will guide the user where the puzzle part should be placed
-Every piece of the puzzle is lightweight, easy to pick up and move around. Duck frame consist one gyro sensor which detects the motion and start playing music
- Each part of puzzle piece has unique vacant space to fit a magnetic shaped tile, magnet help to hold the tile during the play.
- At every single piece of a puzzle, numeric number embossed on both sides. so a user can understand this is a first or second piece of the puzzle and number denotes that many shaped tiles can fix on a piece of a puzzle
How to play
- This is a multi-player game one or more than one children can play to solve a puzzle at a time
- This will be a group activity in which the children have to navigate the space and find the pieces of the duck body
- First each magnetic tiles needs to place correctly then the puzzle piece should be placed
- After completing the duck shape once a child ride. Duck start singing nursery rhymes.
Learning
- Increase social Interaction
- Collaborative play
- Motor skills
- Sense of satisfaction
- Spatial awareness
- Sensory development
It’s a multi-player game
Age group: 4+
Rules
- Player start the game from the centre tile/box(which is shown in blue colour at the image)
- A player should remember a pattern of dots and visit to each box made a given
word. If player visited correct boxes and reach to home box successfully he/
she will win and get the another chance to play again
- If user miss the pattern of a word or place a foot on the borderline he/she loses the game and next player get chance to play the game
We then showed these concepts to experts and teachers for their feedback.
Discussions
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