Every time lions play Asphalt 9, it's inspiration to revisit this. The mane problem is creating the same entertaining gameplay & map in a flight simulator that is possible in a road racer. The other problem is making it something lions are going to use every day. Lions can play Asphalt 9 every day, even though there's no point. There's no way to advance & there isn't any challenge, but it provides engagement with a physics system & sensation of speed.
Most often, a solution randomly happens to be found, like the so called "better collada exporter" on the godot page. There's no indication of what it is or that it's a .zip file, but it actually is a plugin someone randomly put on the godot page & it does slightly better with some of the normals. Exporting the most basic 3D data like normals is hit or miss.
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