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A project log for HTML5 Retro Game Engine(s)

A Side project where I try and build various scriptable retro game engines in the browser.

timescaleTimescale 04/30/2019 at 12:460 Comments

Instead of starting haphazardly in some random direction and seeing what comes out I think, I'll treat this more like a work project and actually try and plan and design before committing to code. So the question is : "What do I want to build".

Right, so I have decided on a retro faux 8-bit scriptable adventure game engine and I want it to have a similar feel to SCUMM games. I always like those a tad better than the Sierra look. It needs to be feature rich to tell engaging stories and build enjoyable puzzles. So lets make a shoppinglist of sorts.

Well, that does not seem to overly ambitious. So lets figure out what we actually need to build to make that happen.

So there we are! Roughly, those are the components I think I need. Hopefully this time I can keep them separate and not end up entangled in poorly documented code by yours truly. Each element will have separate components which I will describe as I go along.

Before I start putting code to screen, I think I'll have to let this peculate a bit in my mind while I create (or borrow) some test graphics and think about what story I might want to tell in the actual game.

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