Close

ESPlay Micro Loves LittleVGL and Micropython

A project log for ESPlay Micro

ESPlay Micro is an ESP32 Based emulator device for playing retro games, able to play classic games NES, GB, GBC, SMS, Game Gear and more.

fuji-pebriFuji Pebri 10/28/2019 at 06:500 Comments

Hi Hackaday,

Today i introduces you some ability what esplay micro can do. I port micropython with lvgl module built-in from littlevgl repository here. Picture will explain everything.

the code for screenshot above

import lvgl as lv
lv.init()

import lvesp32
import ILI9341 as ili
d = ili.display()
d.init()
disp_buf1 = lv.disp_buf_t()
buf1_1 = bytes(320*10)
lv.disp_buf_init(disp_buf1,buf1_1, None, len(buf1_1)//4)
disp_drv = lv.disp_drv_t()
lv.disp_drv_init(disp_drv)
disp_drv.buffer = disp_buf1
disp_drv.flush_cb = d.flush
disp_drv.hor_res = 320
disp_drv.ver_res = 240
lv.disp_drv_register(disp_drv)

# Animation helper class

class Anim(lv.anim_t):
    def __init__(self, obj, val, size, exec_cb, path_cb, time=500, playback = False, ready_cb=None):
        super().__init__()
        lv.anim_init(self)
        lv.anim_set_time(self, time, 0)
        lv.anim_set_values(self, val, val+size)
        if callable(exec_cb):
            lv.anim_set_custom_exec_cb(self, exec_cb)
        else:
            lv.anim_set_exec_cb(self, obj, exec_cb)
        lv.anim_set_path_cb(self, path_cb )
        if playback: lv.anim_set_playback(self, 0)
        if ready_cb: lv.anim_set_ready_cb(self, ready_cb)
        lv.anim_create(self)

# An animated chart

class AnimatedChart(lv.chart):
    def __init__(self, parent, val, size):
        super().__init__(parent)
        self.val = val
        self.size = size
        self.max = 2000
        self.min = 500
        self.factor = 100
        self.anim_phase1()

    def anim_phase1(self):
        Anim(
            self,
            self.val,
            self.size,
            lambda a, val: self.set_range(0, val),
            lv.anim_path_ease_in,
            ready_cb=lambda a:self.anim_phase2(),
            time=(self.max * self.factor) // 100)

    def anim_phase2(self):
        Anim(
            self,
            self.val+self.size,
            -self.size,
            lambda a, val: self.set_range(0, val),
            lv.anim_path_ease_out,
            ready_cb=lambda a:self.anim_phase1(),
            time=(self.min * self.factor) // 100)

# Create the chart

scr = lv.obj()
chart = AnimatedChart(scr, 100, 1000)
chart.set_width(scr.get_width() - 100)
chart.align(scr, lv.ALIGN.CENTER, 0, 0)
series1 = chart.add_series(lv.color_hex(0xFF0000))
chart.set_type(chart.TYPE.POINT | chart.TYPE.LINE)
chart.set_series_width(3)
chart.set_range(0,100)
chart.init_points(series1, 10)
chart.set_points(series1, [76,40,40,40,50,40,50,90,95,90])
chart.set_x_tick_texts('a\nb\nc\nd\ne', 2, lv.chart.AXIS.DRAW_LAST_TICK)
chart.set_x_tick_length(10, 5)
chart.set_y_tick_texts('1\n2\n3\n4\n5', 2, lv.chart.AXIS.DRAW_LAST_TICK)
chart.set_y_tick_length(10, 5)
chart.set_div_line_count(3, 3)
chart.set_margin(30)

# Create a slider that controls the chart animation speed

def on_slider_changed(self, obj=None, event=-1):
    chart.factor = slider.get_value()

slider = lv.slider(scr)
slider.align(chart, lv.ALIGN.OUT_RIGHT_TOP, 10, 0)
slider.set_width(30)
slider.set_height(chart.get_height())
slider.set_range(10, 200)
slider.set_value(chart.factor, 0)
slider.set_event_cb(on_slider_changed)

# Load the screen

lv.scr_load(scr)

Discussions