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Retrospective: Three years working on BlueRetro
05/30/2022 at 19:28 • 0 commentsI've been working on my open source #BlueRetro project for the last three years and wrote a little retrospective:
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BlueRetro v1.6
05/23/2022 at 11:42 • 0 commentsBlueRetro v1.6 add support for Wii extension for NES & SNES mini including internal install support! Various other small feature added too.
See https://github.com/darthcloud/BlueRetro/releases/tag/v1.6 for full list.
SNES mini internal install DEMO:
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BlueRetro internal mod support preview Super NES classic mini
04/08/2022 at 21:42 • 0 commentsQuick preview of the upcoming BlueRetro internal console mod support:
This is the easy part, still a lot of work to do :)
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New Dev Journal entry on GitHub: Challenge with N64 mem pak support
03/18/2022 at 13:33 • 0 commentsI made a new entry to my Dev Journal on GitHub about a few issues I had while adding support for N64 mem pak into #BlueRetro on the #ESP32 (<5 min read)
See: https://github.com/darthcloud/BlueRetro/discussions/37#discussioncomment-2387688
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BlueRetro v1.5 GBAHD support!
03/13/2022 at 20:59 • 0 commentsBlueRetro v1.5 + zwenergy's GBAHD , two open source projects running on the same Seeed's SEA board!
Detailed build instruction:
https://github.com/darthcloud/BlueRetro/wiki/BlueRetro-Consolize-Build-Instructions#game-boy-advance
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BlueRetro v1.4
03/08/2022 at 01:53 • 0 commentsBlueRetro v1.4 Rework default mapping for PCE, PC-FX, Jaguar, Genesis & Saturn so that main 2 or 3 buttons always map onto the main 4 buttons of modern controller.
Change log:
Wired
- Rework default mapping for PCE, PC-FX, Jaguar, Genesis & Saturn so that main 2 or 3 buttons always map onto the main 4 buttons of modern controller. See:
https://docs.google.com/spreadsheets/d/e/2PACX-1vT9rPK2__komCjELFpf0UYz0cMWwvhAXgAU7C9nnwtgEaivjsh0q0xeCEiZAMA-paMrneePV7IqdX48/pubhtml - [PSX] Add support for special accessories on multitap
Bluetooth
- Fix Wiimote horizontal default mapping
- Rework default mapping for PCE, PC-FX, Jaguar, Genesis & Saturn so that main 2 or 3 buttons always map onto the main 4 buttons of modern controller. See:
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BlueRetro v1.3 Virtual Boy and VirtualTap support!
02/26/2022 at 21:20 • 0 commentsBlueRetro v1.3 add support for Virtual Boy! In addition VirtualTap Mode & Palette buttons can be control wirelessly in a consolized VB. See demo and my VB consolize build time lapse:
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BlueRetro v1.2.2
01/19/2022 at 23:44 • 0 commentsBugfixes
- Fix regression from v1.2.1 that broken Wii extension support & PS5 rumble
- [BT] Detect SW ctrls stall and send sniff mode exit to unstall (Fixes #111)
See https://github.com/darthcloud/BlueRetro/releases/tag/v1.2.2
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BlueRetro v1.2.1 minor fixes
01/07/2022 at 21:32 • 0 commentsBugfixes:
- [BT] Add support for 8bitdo Gbros GC adapter via XInput (Fixes #105)
- [XBOX] Fix controller mapping for XBOX FW 4.8.1923.0 (Fixes #124)
(latest FW 4.8.1923.0 now required for Xbox One S) - [BT] Stop inquiry after any sucessful connection
- [BT] Handle oversized range in find info state (Fixes #131)
- [BT] Stop strcmp on first device name match (Fixes #124)
- [N64] Emulate rumble pak init properly
- [PS] Fixup voltage fluctuation on data output
- [GC] Fix axis maximum cap (Fixes #97)
See:
https://github.com/darthcloud/BlueRetro/releases/tag/v1.2.1 -
N64 controller pak support! Up to 4 simultaneously!
12/10/2021 at 19:10 • 0 comments