* slice donut shape with slic3r
* import G-code with G-code Importer add-on
* subdivide and convert to curve
* randomize curve tool
* texture to weightmap (tissue add-on)
* duplicate mesh and shapekey between original and randomized mesh based on weight map
* then duplicate all and same process for other color
* zip both meshes together and re-export to G-code with G-code Exporter add-on
* python script to change every other layers toolnumber/color
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