I've had to put this project on the back burner, and out of mind, so many times that it's absurd. It makes me rather angry. I've been thinking more on this recently, though, as I settle into my new home and job.
Some of the biggest hurdles have been a few crucial decisions in tools and methods. I've found time to finally research and decide on a few tools.
PCB Design software: KiCAD
PCB manufacturing: Camptech, Canada
Game engine: Godot
Pixel art editor: Pixelorama
Cartridge case material: PCB
First game: Bird Battle(name subject to change)
Development system: Atari VCS
Development OS: Pop!_OS
Connector type: card edge, pin header, magnetic pogo pins
The above represent most of the tough decisions I had to make. I'll elaborate further on those in a future update. Time is limited as I settle into my new home and job. New camera gear is on the way, so video logs are likely in the future.
I have the Atari VCS and it's 1TB SSD waiting for this project. I'll get it ready this weekend and start working on the game design and PCB designs. I need to learn the entire process of game development and PCB development for this project. I have a SoundStripe account for audio assets, and will purchase some game asset packs to help speed up development. I have very little time, so I won't be doing things the hard way any longer. Game engines and premade assets will get the first prototype working, and I can fill in the skill gaps later.
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