I've entered into a game jam to try and drum up a little motivation. I drastically reduced the scope to try and make it achievable by Monday evening.
The first step was researching more about how bird flight works. I found a paper by the University of Washington: paper.dvi (washington.edu) and this one from the Journal of Experimental Biology3135.full.pdf (biologists.org). There were nice equations for lift and drag that I'm gonna steal.
I scrapped the procedural terrain generation system and decided to just let Unity handle it for me and use the built-in terrain system.
Goals for today:
- Build a flight system
- Add a fire breathing system (via unity's particle system)
- Add some sort of system the prevents players from going too far
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