The basic approach is essentially the same as described here:
The key differences are:
TIM-011 | V99X8 | |
Resolution | 512*256 | 256*192 (typically) |
Colors | 4 (2 bit "intensity") | 8 (1 bit per R, G, B) |
Pixels per byte | 4 b7:b0 = VvVvVvVv | 2 b7:b0 = -RGB-RGB |
Pixel clock | 12MHz | 5.3693175 |
Data sampler clock | 48MHz | 21.47727MHz |
Horizontal sync | positive HSYNC, video signal has no porches | positive HSYNC, video signal has front and back porch |
Vertical sync | positive VSYNC, video signal has no porches | regenerated from CSYNC, video signal has top and bottom porch |
Window on VGA | 512*256 | 512*384 |
Memory used | 32k | 24k |
Refer to following files for key components:
This is the main top-level component. The video signals come in through 8-pin PMOD port:
alias VIDEO_HSYNC: std_logic is PMOD(7); -- BB6 on Anvyl (white)
alias VIDEO_CSYNC: std_logic is PMOD(6); -- BB5 on Anvyl (blue)
alias VDP_B_DIG: std_logic is PMOD(3); -- "digitized" blue signal (using LM339 1-bit ADC)
alias VDP_G_DIG: std_logic is PMOD(2); -- "digitized" green signal (using LM339 1-bit ADC)
alias VDP_R_DIG: std_logic is PMOD(1); -- "digitized" red signal (using LM339 1-bit ADC)
alias VDP_CPUCLK: std_logic is PMOD(0); -- v9958 pin 8 (XTAL/6 == 3.579545MHz)
(simplified here, the actual code contains overlapped signals for TIM-011 mode)
Out of these signals only VIDEO_HSYNC is directly used, as is a positive pulse that resets the horizontal scan counter and drives the vertical scan.
VIDEO_CSYNC:
Contains the VSYNC but also the HSYNC signals. To extract the VSNYC only a simple delay line is used that filters out a signal which is less than the length of HSYNC (24 pixels = 96 XTALs)
--generate VSYNC by filtering out HSYNC from CSYNC using a delay line
on_vdp_cpuclk: process(reset, VDP_CPUCLK, VIDEO_CSYNC, VIDEO_HSYNC)
begin
if (rising_edge(VDP_CPUCLK)) then
csync_line <= csync_line(30 downto 0) & VIDEO_CSYNC;
end if;
end process;
vdp_vsync <= not (VIDEO_CSYNC or csync_line(17)); -- 24 pixels long ~ 17 CPUCLK
VDP_CPUCLK:
This the master used for sync of pixel clock. The frequency is XTAL/6. So to get XTAL, we multiply by 12 (using a built-in DCM "digital clock manager" circuit baked into the Xilinx FPGA. Almost all FPGAs support similar (or PLL) circuits to generate clocks of almost any frequency). However multiplying with 12 is not perfect, it is noticeable in vertical bars that appear when digitizing the R, G, B signals.
The clock produced (42.95454 MHz) is then divided by 2 but also used to drive delay lines for digitized R, G, B:
on_vdp_xtal_int2: process(VIDEO_HSYNC, vdp_xtal_int2, VDP_R_DIG, VDP_G_DIG, VDP_B_DIG, r_line, g_line, b_line)
begin
-- if (VIDEO_HSYNC = '1') then
-- vdp_xtal_int <= '0';
-- else
if (rising_edge(vdp_xtal_int2)) then
vdp_xtal_int <= not vdp_xtal_int;
r_line <= r_line(6 downto 0) & VDP_R_DIG;
g_line <= g_line(6 downto 0) & VDP_G_DIG;
b_line <= b_line(6 downto 0) & VDP_B_DIG;
end if;
-- end if;
end process;
VDP_R_DIG, VDP_G_DIG, VDP_B_DIG:
These are the "raw" 1-bit color signals from LM339. But they are not directly fed to the sampler, a bit of timing tweak is possible by tapping into the delay line. This allows removing some noise to sample the video signals at a precise moment.
r_delayed <= r_line(to_integer(unsigned(switch(7 downto 6) & '1')));
g_delayed <= g_line(to_integer(unsigned(switch(5 downto 4) & '1')));
b_delayed <= b_line(to_integer(unsigned(switch(3 downto 2) & '1')));
Six switches on the Mercury baseboard select the moment to sample the color signal.
With these signals ready, they are fed into the "sampler" component:
offset_vdp <= button(3 downto 0) when (switch_tms = '1') else "0000";
vdp: vdp_sampler2 port map (
reset => RESET,
clk => vdp_xtal_int, --
hsync => VIDEO_HSYNC,
vsync => vdp_vsync,
pixclk => vdp_pixclk,
offsetclk => freq4,
offsetcmd => offset_vdp, -- in TMS mode move the 0, 0 dot within the window
r => r_delayed, --VDP_R_DIG,
g => g_delayed, --VDP_G_DIG,
b => b_delayed, --VDP_B_DIG,
a => vdp_sampler_a,
d => vdp_vram_dina,
limit => "001110", --switch_limit,
we_in => we_in,
we_out => vdp_sampler_wr_nrd
);
The sampler takes following inputs:
- video signals from V9958 conditioned as described above
- "offset" which is a command to increment / decrement internal register that determines when the pixel signals start
- "limit" is a constant that determines the timing when to take sample of pixel and write to dual-RAM
Outputs:
- a - address to dual-RAM
- d - data to be written to dual-RAM
- we_out - write enable to dual-RAM
The "sampler" circuit is relatively simple. The key to remember is:
4 XTAL = 1 pixel ("sample_pulse")
2 pixel = 1 byte ("write_pulse")
8 XTAL = 1 byte
So in 8 input clock cycles, the R, G, B signals have to be sampled twice and byte containing the xRGBxRGB written once:
-- 8 xtal cycles == 2 pixel clock == 1 byte
on_clk: process(clk, hsync, cnt, r, g, b)
begin
if (hsync = '1') then
cnt <= "000";
else
if (falling_edge(clk)) then
cnt <= std_logic_vector(unsigned(cnt) + 1);
end if;
end if;
end process;
pixclk <= cnt(1);
write_pulse <= (limit(5) xor clk) when (cnt = limit(2 downto 0)) else '0';
sample_pulse <= (limit(5) xor clk) when (cnt(1 downto 0) = limit(4 downto 3)) else '0';
The exact timing when this happens in 8 cycle sequence is determined by parameter "limit" set as constant from outside (it is somewhat tweakable).
The "sample" pulse drives a shift register that moves by 4 bits (note that MSB is set as '0'), and lower 3 bits capture the RGB color:
on_sample_pulse: process(sample_pulse, r, g, b, sample)
begin
if (rising_edge(sample_pulse)) then
sample <= sample(3 downto 0) & '0' & r & g & b;
end if;
end process;
How is the sampled color byte (containing 2 pixels) stored in the memory?
The scan line is typically 256 pixels, which means 128 bytes, 7 bits. And then there are 192 rows which fits in 8 bits. So the 14-bit address is:
VVVVVVVVHHHHHHH
-- output signals
d <= sample;
a <= v_off(7 downto 0) & h_off(7 downto 1);
we_out <= write_pulse and (not h_off(8)) and (not v_off(8));
-- offset to ignore "left" before real pixel data comes in
h_off <= std_logic_vector(unsigned(h) + unsigned(h_offset(8 downto 0)));--unsigned(limit(2 downto 0) & "00"));
-- offset to ignore "top" before real pixel data comes in
v_off <= std_logic_vector(unsigned(v) + unsigned(v_offset(8 downto 0)));--unsigned(limit(5 downto 3) & "00"));
v_ok <= '0' when (unsigned(v_off) > 191) else '1';
However, the V and H are not direct horizonatal or vertical counters. The pixels do not start right after VSYNC and HSYNC signals, there are "porches" that delay the start. So both directions have offsets that can be tweaked using 2 up/down counter registers:
h_reg: offsetreg Port map (
reset => reset,
initval => "1111100110", -- -26 (0x3E6)
mode => offsetcmd(1 downto 0),
clk => offsetclk,
sel => '0',
outval => h_offset
);
v_reg: offsetreg Port map (
reset => reset,
initval => "1111100101", -- -27 (0x3E5)
mode => offsetcmd(3 downto 2),
clk => offsetclk,
sel => '0',
outval => v_offset
);
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