As I mentioned in a previous log, the visual appearance of the simulator took a step back. But now it's about to take two steps forward. I'm adding the use of OpenGL shaders to mimic a CRT. This includes effects such as characters built from smooth scanlines, a soft glow around text, and a subtle curvature as a CRT should have.
Since the shader code runs in the GPU, it's not too heavy on the hosting computer. It still runs fine on a Raspberry Pi 4, but a Pi 3 may now be too slow. It could still fall back on the previous renderer though.
A caveat though! At this point, the shaders will probably wear down your GPU if you try to run in full screen mode.
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