The most suitable application for a round display is a programmable watch.
Using the GFX Library for Arduino (https://github.com/moononournation/Arduino_GFX) , we can easily configure and start using the round LCD, printing text and image on the display and playing animation.
What's best, the AMB23 dev board comes with built-in audio codec and an on-board audio jack for WAV audio data playing, so we can record a voice message and convert it to WAV, put it on the SD card then play the voice message at the designated time.
Here is the code,
/*
Arduino Watch Lite Version
You may find full version at: https://github.com/moononournation/ArduinoWatch
*/
/*******************************************************************************
* Start of Arduino_GFX setting
*
* Arduino_GFX try to find the settings depends on selected board in Arduino IDE
* Or you can define the display dev kit not in the board list
* Defalult pin list for non display dev kit:
* ESP32 various dev board : TFT_CS: 5, TFT_DC: 27, TFT_RST: 33, TFT_BL: 22
* ESP8266 various dev board : TFT_CS: 15, TFT_DC: 4, TFT_RST: 2, TFT_BL: 5
* RTL872x various dev board : TFT_CS: 12, TFT_DC: 14, TFT_RST: 15, TFT_BL: 13, VCC: 3V3, GND: GND, SDA: MOSI, SCL: CLK
* Go to Arduino_GFX_Library.h and update the TFT misc pins according to the definitions listed below
* #elif defined(RTL8722DM)
#define TFT_CS 12
#define TFT_DC 14
#define TFT_RST 15
#define TFT_BL 13
* Arduino Nano, Micro and more: TFT_CS: 9, TFT_DC: 8, TFT_RST: 7, TFT_BL: 6
******************************************************************************/
#include <Arduino_GFX_Library.h>
/* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */
#if defined(DISPLAY_DEV_KIT)
Arduino_GFX *gfx = create_default_Arduino_GFX();
#else /* !defined(DISPLAY_DEV_KIT) */
/* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */
Arduino_DataBus *bus = create_default_Arduino_DataBus();
/* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */
//Arduino_GFX *gfx = new Arduino_ILI9341(bus, TFT_RST, 0 /* rotation */);
Arduino_GFX *gfx = new Arduino_GC9A01(bus, 15 /* RST */, 0 /* rotation */, true /* IPS */);
#endif /* !defined(DISPLAY_DEV_KIT) */
/*******************************************************************************
* End of Arduino_GFX setting
******************************************************************************/
#define BACKGROUND BLACK
#define MARK_COLOR WHITE
#define SUBMARK_COLOR DARKGREY // LIGHTGREY
#define HOUR_COLOR WHITE
#define MINUTE_COLOR BLUE // LIGHTGREY
#define SECOND_COLOR RED
#define SIXTIETH 0.016666667
#define TWELFTH 0.08333333
#define SIXTIETH_RADIAN 0.10471976
#define TWELFTH_RADIAN 0.52359878
#define RIGHT_ANGLE_RADIAN 1.5707963
/////////////////// Audio Setting ////////////////////////
#include "FatFs_SD.h"
#include "PlaybackWav.h"
#include "AudioCodec.h"
char filename[] = "Time_Audio_16khz_16bit_Mono.wav";
#define BUFFERSIZE 512
int16_t buffer[BUFFERSIZE] = {0};
FatFsSD fs;
PlaybackWav playWav;
// Callback function to feed audio codec with additional data
void writeCBFunc() {
if(Codec.writeAvaliable()) {
playWav.readAudioData(buffer, BUFFERSIZE);
Codec.writeDataPage(buffer, BUFFERSIZE);
}
}
int playWavTime;
//////////////////////////////////////////////////////////
static uint8_t conv2d(const char *p)
{
uint8_t v = 0;
return (10 * (*p - '0')) + (*++p - '0');
}
static int16_t w, h, center;
static int16_t hHandLen, mHandLen, sHandLen, markLen;
static float sdeg, mdeg, hdeg;
static int16_t osx = 0, osy = 0, omx = 0, omy = 0, ohx = 0, ohy = 0; // Saved H, M, S x & y coords
static int16_t nsx, nsy, nmx, nmy, nhx, nhy; // H, M, S x & y coords
static int16_t xMin, yMin, xMax, yMax; // redraw range
static int16_t hh, mm, ss;
static unsigned long targetTime; // next action time
static int16_t *cached_points;
static uint16_t cached_points_idx = 0;
static int16_t *last_cached_point;
void setup(void)
{
// audio setting
Serial.begin(115200);
char absolute_filename[128];
fs.begin();
sprintf(absolute_filename, "%s%s", fs.getRootPath(), filename);
playWav.openFile(absolute_filename);
// GUI setting
gfx->begin();
gfx->fillScreen(BACKGROUND);
#ifdef TFT_BL
pinMode(TFT_BL, OUTPUT);
digitalWrite(TFT_BL, HIGH);
#endif
// init LCD constant
w = gfx->width();
h = gfx->height();
if (w < h)
{
center = w / 2;
}
else
{
center = h / 2;
}
hHandLen = center * 3 / 8;
mHandLen = center * 2 / 3;
sHandLen = center * 5 / 6;
markLen = sHandLen / 6;
cached_points = (int16_t *)malloc((hHandLen + 1 + mHandLen + 1 + sHandLen + 1) * 2 * 2);
// Draw 60 clock marks
draw_round_clock_mark(
// draw_square_clock_mark(
center - markLen, center,
center - (markLen * 2 / 3), center,
center - (markLen / 2), center);
// set time yourself, or you can use __TIME__ which is the compilation time stamp
const char ameba_time[] = "01:59:50";
hh = conv2d(ameba_time);
mm = conv2d(ameba_time + 3);
ss = conv2d(ameba_time + 6);
gfx->setCursor(90, 180);
gfx->setTextColor(WHITE);
//gfx->setTextSize(2,2,0);
gfx->println("Ameba Watch");
targetTime = ((millis() / 1000) + 1) * 1000;
playWavTime = millis();
}
char flag = 1;
void loop()
{
unsigned long cur_millis = millis();
if ((cur_millis > (playWavTime + 10000)) && (flag == 1)){
//Play wav file
Codec.setSampleRate(playWav.getSampleRate());
Codec.setChannelCount(playWav.getChannelCount());
Codec.setBitDepth(playWav.getBitDepth());
Codec.setWriteCallback(writeCBFunc);
Codec.begin(FALSE, TRUE);
flag = 0;
}
if (cur_millis >= targetTime)
{
targetTime += 1000;
ss++; // Advance second
if (ss == 60)
{
ss = 0;
mm++; // Advance minute
if (mm > 59)
{
mm = 0;
hh++; // Advance hour
if (hh > 23)
{
hh = 0;
}
}
}
}
// Pre-compute hand degrees, x & y coords for a fast screen update
sdeg = SIXTIETH_RADIAN * ((0.001 * (cur_millis % 1000)) + ss); // 0-59 (includes millis)
nsx = cos(sdeg - RIGHT_ANGLE_RADIAN) * sHandLen + center;
nsy = sin(sdeg - RIGHT_ANGLE_RADIAN) * sHandLen + center;
if ((nsx != osx) || (nsy != osy))
{
mdeg = (SIXTIETH * sdeg) + (SIXTIETH_RADIAN * mm); // 0-59 (includes seconds)
hdeg = (TWELFTH * mdeg) + (TWELFTH_RADIAN * hh); // 0-11 (includes minutes)
mdeg -= RIGHT_ANGLE_RADIAN;
hdeg -= RIGHT_ANGLE_RADIAN;
nmx = cos(mdeg) * mHandLen + center;
nmy = sin(mdeg) * mHandLen + center;
nhx = cos(hdeg) * hHandLen + center;
nhy = sin(hdeg) * hHandLen + center;
// redraw hands
redraw_hands_cached_draw_and_erase();
ohx = nhx;
ohy = nhy;
omx = nmx;
omy = nmy;
osx = nsx;
osy = nsy;
delay(1);
}
}
void draw_round_clock_mark(int16_t innerR1, int16_t outerR1, int16_t innerR2, int16_t outerR2, int16_t innerR3, int16_t outerR3)
{
float x, y;
int16_t x0, x1, y0, y1, innerR, outerR;
uint16_t c;
for (uint8_t i = 0; i < 60; i++)
{
if ((i % 15) == 0)
{
innerR = innerR1;
outerR = outerR1;
c = MARK_COLOR;
}
else if ((i % 5) == 0)
{
innerR = innerR2;
outerR = outerR2;
c = MARK_COLOR;
}
else
{
innerR = innerR3;
outerR = outerR3;
c = SUBMARK_COLOR;
}
mdeg = (SIXTIETH_RADIAN * i) - RIGHT_ANGLE_RADIAN;
x = cos(mdeg);
y = sin(mdeg);
x0 = x * outerR + center;
y0 = y * outerR + center;
x1 = x * innerR + center;
y1 = y * innerR + center;
gfx->drawLine(x0, y0, x1, y1, c);
}
}
void draw_square_clock_mark(int16_t innerR1, int16_t outerR1, int16_t innerR2, int16_t outerR2, int16_t innerR3, int16_t outerR3)
{
float x, y;
int16_t x0, x1, y0, y1, innerR, outerR;
uint16_t c;
for (uint8_t i = 0; i < 60; i++)
{
if ((i % 15) == 0)
{
innerR = innerR1;
outerR = outerR1;
c = MARK_COLOR;
}
else if ((i % 5) == 0)
{
innerR = innerR2;
outerR = outerR2;
c = MARK_COLOR;
}
else
{
innerR = innerR3;
outerR = outerR3;
c = SUBMARK_COLOR;
}
if ((i >= 53) || (i < 8))
{
x = tan(SIXTIETH_RADIAN * i);
x0 = center + (x * outerR);
y0 = center + (1 - outerR);
x1 = center + (x * innerR);
y1 = center + (1 - innerR);
}
else if (i < 23)
{
y = tan((SIXTIETH_RADIAN * i) - RIGHT_ANGLE_RADIAN);
x0 = center + (outerR);
y0 = center + (y * outerR);
x1 = center + (innerR);
y1 = center + (y * innerR);
}
else if (i < 38)
{
x = tan(SIXTIETH_RADIAN * i);
x0 = center - (x * outerR);
y0 = center + (outerR);
x1 = center - (x * innerR);
y1 = center + (innerR);
}
else if (i < 53)
{
y = tan((SIXTIETH_RADIAN * i) - RIGHT_ANGLE_RADIAN);
x0 = center + (1 - outerR);
y0 = center - (y * outerR);
x1 = center + (1 - innerR);
y1 = center - (y * innerR);
}
gfx->drawLine(x0, y0, x1, y1, c);
}
}
void redraw_hands_cached_draw_and_erase()
{
gfx->startWrite();
draw_and_erase_cached_line(center, center, nsx, nsy, SECOND_COLOR, cached_points, sHandLen + 1, false, false);
draw_and_erase_cached_line(center, center, nhx, nhy, HOUR_COLOR, cached_points + ((sHandLen + 1) * 2), hHandLen + 1, true, false);
draw_and_erase_cached_line(center, center, nmx, nmy, MINUTE_COLOR, cached_points + ((sHandLen + 1 + hHandLen + 1) * 2), mHandLen + 1, true, true);
gfx->endWrite();
}
void draw_and_erase_cached_line(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t color, int16_t *cache, int16_t cache_len, bool cross_check_second, bool cross_check_hour)
{
#if defined(ESP8266)
yield();
#endif
bool steep = _diff(y1, y0) > _diff(x1, x0);
if (steep)
{
_swap_int16_t(x0, y0);
_swap_int16_t(x1, y1);
}
int16_t dx, dy;
dx = _diff(x1, x0);
dy = _diff(y1, y0);
int16_t err = dx / 2;
int8_t xstep = (x0 < x1) ? 1 : -1;
int8_t ystep = (y0 < y1) ? 1 : -1;
x1 += xstep;
int16_t x, y, ox, oy;
for (uint16_t i = 0; i <= dx; i++)
{
if (steep)
{
x = y0;
y = x0;
}
else
{
x = x0;
y = y0;
}
ox = *(cache + (i * 2));
oy = *(cache + (i * 2) + 1);
if ((x == ox) && (y == oy))
{
if (cross_check_second || cross_check_hour)
{
write_cache_pixel(x, y, color, cross_check_second, cross_check_hour);
}
}
else
{
write_cache_pixel(x, y, color, cross_check_second, cross_check_hour);
if ((ox > 0) || (oy > 0))
{
write_cache_pixel(ox, oy, BACKGROUND, cross_check_second, cross_check_hour);
}
*(cache + (i * 2)) = x;
*(cache + (i * 2) + 1) = y;
}
if (err < dy)
{
y0 += ystep;
err += dx;
}
err -= dy;
x0 += xstep;
}
for (uint16_t i = dx + 1; i < cache_len; i++)
{
ox = *(cache + (i * 2));
oy = *(cache + (i * 2) + 1);
if ((ox > 0) || (oy > 0))
{
write_cache_pixel(ox, oy, BACKGROUND, cross_check_second, cross_check_hour);
}
*(cache + (i * 2)) = 0;
*(cache + (i * 2) + 1) = 0;
}
}
void write_cache_pixel(int16_t x, int16_t y, int16_t color, bool cross_check_second, bool cross_check_hour)
{
int16_t *cache = cached_points;
if (cross_check_second)
{
for (uint16_t i = 0; i <= sHandLen; i++)
{
if ((x == *(cache++)) && (y == *(cache)))
{
return;
}
cache++;
}
}
if (cross_check_hour)
{
cache = cached_points + ((sHandLen + 1) * 2);
for (uint16_t i = 0; i <= hHandLen; i++)
{
if ((x == *(cache++)) && (y == *(cache)))
{
return;
}
cache++;
}
}
gfx->writePixel(x, y, color);
}
More can be added, for example Alert message over BLE, more fluid animation and etc.