After a bunch of fiddling around, I got 1 mushroom to appear on the screen. I have a display loop that can display or not display a muchroom in each screen tile. If you notice the vertical timing markers, the mushroom space takes more time than the no-mushroom space. I am planning to add in delays in the right places to make all spaces take the same time, but I dont want to tune any of this yet until everything is mostly working. Next is a working multi-mushroom list, instead of a single mushroom position variable.
I think you can guess what game this is.
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