I've gotten the old control scheme to coexist with the new Oculus touch controls and I've added the 2d touch control mode. The last thing I have to do is figure out how to force a high resolution texture on my shader in VR mode. Right now it shows the panorama at an unacceptably low resolution. And A-Frame's documentation on shader textures is dismal. But the 2D mode isn't using my shader, it's using plain old inefficient JavaScript and canvas, so it's full resolution. Upload of latest version later today. Hopeful I'll have the resolution problem fixed by then. Stay tuned.
Discussions
Become a Hackaday.io Member
Create an account to leave a comment. Already have an account? Log In.