P2P games using WebRTC, Websockets, NodeJS, ThreeJS + CannonJS
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another funny and essential gamemode
RL stadium and physics corrections
Rocket League gamemode progress & bridge over the no name river.
Map now is sixteen times bigger. It has a river and currently in mind another gamemode Rocket League type
New enhancements.
Turning on/off car front lights and server can change the scene time and the game mode view.
Ready Beta status of multiplayer race game made in ThreeJS with SAMP style.
Room creator is who acts as server serving the physics to other clients under WebRTC
https://stormcolor.glitch.me
Ready to make races with /createrace /saverace (only high level users) and start these with /newrace. When all players arrive or time is finish the next race load automatically
I decided to create a new project for this.
Ready accounts registration and in game chat which allows commands using "/". P2P server read these commands... or high level users can communicate with server database
Last logs about it:
3. https://hackaday.io/project/182103/log/216705-webrtc-p2p-multiplayer-games-two-cars
2. https://hackaday.io/project/182103/log/216576-p2p-server-clients-nodejs-webrtc-signaling
1. https://hackaday.io/project/182103/log/216093-threejs-cannonjs-nodejs-websocket-webrtc
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