This is probably the best "coaxial" output shape I've had. Since the simulation is affected by the mesh, I decided to simulate the full geometry instead of using a symmetry constraint, and it only took about a minute to simulate but my residuals were much better (sub 10^-8).
A diamond square isn't ideal but at least it's on brand and colours should be consistent on all 4 cardinal directions (e.g. the XY faces on a calibration cube) which are probably the most common.
I've broken the sub 11 cm^3 barrier and now at 10.5 cm^3.
[Aug 23]
I've changed the output to transition from a square to a circle to eek out a bit more circularity:
I believe the outermost channel being circular is the most important, as it will be the one to affect interlayer adhesion the most.
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