After designing and printing a modular assembly to hold the cosmic pixels, I've reach 36 pixels in a 6x6 matrix. Below some picture of the assembly.
![](https://cdn.hackaday.io/images/4327561719236299896.jpg)
![](https://cdn.hackaday.io/images/7489741719236316521.jpg)
![](https://cdn.hackaday.io/images/2076031719236330433.jpg)
![](https://cdn.hackaday.io/images/9491551719236360556.jpg)
![](https://cdn.hackaday.io/images/8814021719236373982.jpg)
![](https://cdn.hackaday.io/images/2880301719236384330.jpg)
![](https://cdn.hackaday.io/images/7730581719236396665.jpg)
And below some shots of nice particle traversal:
![](https://cdn.hackaday.io/images/3437151719236462152.jpg)
![](https://cdn.hackaday.io/images/2749201719236473234.jpg)
![](https://cdn.hackaday.io/images/2223211719236506229.jpg)
![](https://cdn.hackaday.io/images/2899661719236541067.jpg)
![](https://cdn.hackaday.io/images/4996971719236551690.jpg)
A project log for Cosmic Pixels
Re-creating an equivalent of a spark chamber to see trajectories of muons from cosmic rays
After designing and printing a modular assembly to hold the cosmic pixels, I've reach 36 pixels in a 6x6 matrix. Below some picture of the assembly.
And below some shots of nice particle traversal:
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