Here is the complete game code in TGRK. It ended up being 294 bytes, so I cannot test it on the device. My options for running this game are either A. expand the program size from 127 to 300 bytes, which would make me have to refactor a lot of different things. or B, implement the game in C and have it as a feature on the device.
Probably going to keep the interpreter as it is and add the game as an extra feature. Either way, it was fun writing this program in TGRK:
EDIT: I Slimmed it way down. Removed the menu system and just have < > and T buttons. The math for damage and monster health calculations had to be slightly slimmed down as well. As well as removing the option to roll to run away. Now during a fight you can just run.
I also removed XP, and changed gold (Stored in R3) as the players damage multiplier. HP is also a damage multiplier.
Simplified Code now fits in exactly 127 Bytes. Will get my serial dongle out tomorrow and drop it on there and see if it works!
* FIGHT * F7 FUNC CG RND 64 AND CE R8 3 AND CG R1 R7 R5 R1 DIV 2 R8 1 SEP CE R8 1 R6 RND ADD R1 ADD R5 DIV 12 R2 SUB R6 R8 0 SEP CE R8 2 R6 R2 ADD R3 ADD RND DIV 12 R5 SUB R6 R8 1 SEP CLE R5 0 R7 R1 R3 ADD RND DIV 2 R8 0 FUNC * CONTROLS * F8 FUNC BG L0L L1L S1 CE BV 1 R1 SUB 1 L0H SEP CE BV 2 R1 ADD 1 R8 3 L1H SEP CE BV 3 L1H L0H R8 2 SEP CE BV 3 AND CE R1 0 R2 ADD R3 R3 0 BB R3 SEP F7 FUNC R2 64 * MAIN LOOP * CG R2 0 AND CLE R1 126 F8 LP EOP
Original Code:
R2 64 * INN * F1 FUNC CE R8 0 AND CG R2 0 R2 ADD R3 R3 0 SEP CE R8 1 BB R3 SEP CE R8 2 BB R2 SEP CE R8 3 R1 ADD 1 SEP FUNC * MONSTER ATTACK * F2 FUNC R6 RND ADD R1 ADD R5 DIV 12 R2 SUB R6 FUNC * PLAYER ATTACK * F3 FUNC R6 R2 ADD R4 ADD RND DIV 12 ADD 1 R5 SUB R6 CLE R5 0 R7 R1 R4 ADD R1 DIV 10 R3 ADD RND ADD R1 DIV 2 ADD 1 FUNC * FIGHT MENU * F4 FUNC CE R8 3 F2 SEP R8 3 BG CE BV 1 AND CG RND 60 R1 SUB 1 R5 0 R8 0 SEP CE BV 2 AND CG RND 50 R1 ADD 1 R5 0 R8 3 SEP CE BV 3 F3 SEP CE BV 4 BB R2 R8 2 SEP CG R5 0 AND CG R2 0 LPF SEP R8 3 FUNC * ROAD MENU * F5 FUNC CE R8 3 R1 ADD 1 SEP CE R8 0 R1 SUB 1 SEP CE R8 1 BB R1 SEP CE R8 2 BB R2 SEP CG RND 50 AND CG R1 R7 R5 R1 DIV 2 ADD 1 F4 FUNC * MENU LED * F6 FUNC CE R8 0 L0L L1L SEP CE R8 1 L0H L1L SEP CE R8 2 L0L L1H SEP CE R8 3 L0H L0H FUNC * BUTTON INPUT * F7 FUNC BG CE BV 1 AND CG F8 0 F8 SUB 1 F6 SEP CE BV 2 AND CL F8 3 F8 ADD 1 F6 SEP CE BV 3 AND CE F1 0 F6 F1 SEP CE BV 3 AND CG F1 0 F6 F5 FUNC * GAME LOOP * F8 FUNC CG R2 0 AND CLE R1 126 F7 LP SEP CE R1 127 L1L L0H S1 L0L L1H S1 LP SEP L1H L0H S1 L1L L0L S1 LP FUNC EOP
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