A turn based game that only has 2 input buttons is fairly easy, unless it is programmed in a way that it is unbeatable.
The only skill required in this game is reading the binary number for HP, and deciding if its time to go back and heal.
So far the highest level I have reached is level 85. At that point after each fight the player has to return to the inn to heal. If a monster only drops 10-20 gold, thats not enough health to survive another fight, much less two.
The game is definitely playable at this point, but I am unsure if it's beatable. I need to really look at my game code and see if i can shave off a couple bytes somewhere and add some more complexity to the Player/Monster hit formulas, as well as the gold drop formulas.
I suppose I could also give player 2 HP per gold spent, and each night at the inn costs player 64 gold.
Anyhow, I am happy with where the project is for the end of contest, but I will be improving it when I get the time.
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