I changed some things with the games balance.
Firstly player starts with max HP (127), instead of 64.
I also slightly amount monster does damage.
There was a bug in the gold drop. If you look at the code you will probably spot it. Basically it was adding our variables to player gold, then dividing. I fixed this by setting another registers variable to the formula result, then adding that to player gold register.
With these new changes I have been able to get to level 108! Which is just 8 levels away from the end.
I Think at this point it is beatable but from about level 105-126 the player pretty much has to travel back to the inn after each fight to heal. Which becomes very tedious. Before these changes to game code after about level 55 player had to go back to heal after each fight. But that may have been mainly to the gold drops not being calculated correctly.
I would like to add a fast travel to and from inn. Where each map being traveled will blink quickly so there would still be a sense of travel time but not having to click a button 100 times each way. To do this I need to shave off some bytes somewhere. I am not sure if its possible but will look it over again and see.
There was also a bug in how the serial transfer tool was parsing comments, which I fixed. If the comments beginning and ending asterisk didn't have a space before and after it, strange things would happen. Now as long as the outside of comment asterisk is not touching a program keyword or value, it works as it should.
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