The Dinah robot is coming along well. I modeled the full steel skeleton in CAD to match the dimensions of the Dinah base mesh and created a human bones variation as well to compare that to the steel simplified skeleton and make sure all the joint pivots matched the locations of the human skeleton joints pivot points. With this CAD, I will be able to modify the proportions of the steel skeleton I have on hand. I also added several key additional joints using reference photos of a skeleton I found online. For example I now have 2 pivot points for the knee joint instead of one which gives more clearance when knee bends back. I also gave a few more degrees of freedom to the neck and shoulder area. Here's the CAD:
Note also that I am well on my way to finishing up printing ABS solid infill fingers and wrist bones which I will retrofit onto the steel skeleton so that I can have full 27 degrees of freedom robot hands and wrists to match perfectly the dexterity of the human hand, which is a must.
I have decided that once I finish the arm and head, I will not go on to complete the building of the rest of the robot's body but instead will switch my focus to the AI entirely from there forward. I will code the AI to cause that arm and head to build the rest of its own body.
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