I have an example working but it still uses 40 bytes per map. I'm re-writing it again and learning a lot about c++ in the process.
Guitar hero controller came in and the library identifies it and correctly displays the raw bytes.
A project log for WiiChuck
A Wii controller library for talking to every Extension Controller made for the wii including Nunchuck and Classic Controller over i2c.
I have an example working but it still uses 40 bytes per map. I'm re-writing it again and learning a lot about c++ in the process.
Guitar hero controller came in and the library identifies it and correctly displays the raw bytes.
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