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Testing of prototype

A project log for Subway Surfer game controller

Immersive Subway Surfer controller: Stand on a real hoverboard to control the game with realistic motion!

ccinourCéciNour 12/04/2024 at 20:380 Comments

22/10/2024

From our previous session's findings with the Surfer League, we plan to test the concept by creating a small-scale version using cardboard to evaluate whether the mechanism functions as intended.

To simplify the design, we decided to incorporate a small wingtip at the bottom of the skateboard. When the board is twisted to the right or left, the wingtip will press against a wall, triggering a button attached to each side of the wing. This simplified mechanism will help us test the concept more effectively while maintaining the core functionality.

Rookie II 225 avec aileronTo make the board twist, we would add a ball bearing at the middle of the board, that will link the skateboard to a square base fixed on the floor. The base is made with cardboard. 
Ball bearing - Wikipedia

Problems Encountered

  1. Weight Issues: The hoverboard turned out to be too heavy for the base, which compromised its stability and made it difficult to maneuver effectively.
  2. Difficulty in Twisting: The twisting motion of the board was not smooth enough, making it hard to perform the intended actions. This lack of fluidity negatively affected the user experience.
  3. Mismatch with Gameplay: The twisting movement of the hoverboard did not align well with the gameplay mechanics of Subway Surfer, leading to a disconnect between the controls and the game’s intended dynamics.
  4. Seated Position: The player was required to remain seated while using the hoverboard, which further reduced the immersive experience and limited the range of motion necessary for an engaging gameplay interaction.

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