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skateboard controller using buttons

A project log for Subway Surfer game controller

Immersive Subway Surfer controller: Stand on a real hoverboard to control the game with realistic motion!

ccinourCéciNour 12/10/2024 at 09:370 Comments

05/11/2024

To make the hoverboard functional, we explored a new mechanism, as shown in the accompanying picture. The design was intended to enhance the gameplay experience by incorporating intuitive controls. 

Specifically, we decided that tilting the skateboard to the right or left would correspond to moving in the same direction within the game.

For additional actions such as jumping and dodging, we proposed the inclusion of two levers, one on each side of the board. These levers were designed to improve stability during gameplay, as well as allow players to execute jumping or dodging maneuvers by pulling the respective lever.

BALANCE BOARD KORK - Höller Spiel We use 2 joystick and make it longer to turn it into two lever, where we designated only one movement: pulling the lever back. 

Boitier de Commande : 2 fonctions

PROBLEM: However, after constructing and testing the prototype, we identified a critical issue that hindered its performance. The hoverboard was unable to maintain a stable, neutral position on the platform. Instead, it would tilt to one side—either the right or the left—and remain in that position, making it difficult to control. This unexpected behavior compromised the functionality of the mechanism and significantly impacted the gameplay experience.

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