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A project log for Hardware-Accelerated Display Streaming Decoder

"The display becomes a terminal. The computing happens elsewhere."

gitzigitzi 07/02/2026 at 12:510 Comments

I hope my hobby resonates with some of you. I am also asking for feedback.

If you have a software-heavy project and need to offload computation for visual output, this is my solution for it.

Possible uses where fast response is crucial and you want to keep size and power consumption low:

The host currently supports:

The accelerated path uses DirectX or OpenGL ES 3.1 capable systems, with GPU encoding ~3 ms per frame, for example on an Nvidia 1050 Ti. This was tested with two synchronized 720x720 displays running in parallel on same GPU - still plenty GPU resources left for rendering games or more displays. Software rendering is also possible if there is interest.

If you have a niche use case and need special support, feel free to reach out. I control the full pipeline, so I can add project-specific features such as custom APIs, niche display support, special control flows, or application-specific streaming behavior. I am fully GPU-vendor agnostic with this approach.

The hardware is kept flexible so you can adapt the kit, swap parts, or build your own device around it.

Buying a kit helps me continue work on the software and hardware side. Questions about the project are welcome. Any form of feedback is appreciated. 

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