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A project log for Excalibur 64 The Recreation

Bring the Excalibur 64 back to life

daveDave 04/22/2026 at 05:510 Comments

Now that the CRT board (housing the CRTC, SRAM, and character ROM) is finished, it’s time to serialise the dot and colour data. This next stage involves the "Colour, Video & RF Circuit" board. Its job is to convert parallel data into EGA-style signals, composite video, and RF.

While the final build will include an RF modulator, I’m leaving it out for now. I haven't been able to find a new one yet, so I may have to salvage one from a C64. An authentic, static-filled picture will have to wait!

The board features a 15-pin D-sub connector with HSYNC, VSYNC, and two pins for each RGB channel. Although I haven't found official documentation, it’s a safe assumption that this is EGA (specifically 6-bit 'Enhanced' RGB). My plan is to hook this up to a GBS-8200 (EGA-to-VGA converter) first, as getting the composite video working adds a layer of complexity I’d like to avoid for now.

Installing that ladder was a massive pain—so many different values to keep track of! But finally, the signal passes through an amplifier and buffer stage before exiting via a dodgy-looking RCA connector (I accidentally chose the wrong footprint on the PCB 🫤). So what’s Next?

Next up is testing the EGA output. I didn't actually need to install half of the components for the EGA to work, but the board looked so bare without them! In the next update, we’ll see what happens when I run it through the GBS-8200. I’ll just turn it on and squint my eyes a little—I'm sure it’ll be fine.

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