An arcade cabinet needs an attract mode. The menu only lists games that can actually be played with a tilt and a tap. The demo reel has its own list and runs it live, loading screens and all, one game after another. Nobody is holding the cabinet then, so it plays them too: holds forward and taps fire, which in Wolfenstein means charging down the corridor shooting. Racing games get throttle and a bit of steering, platformers run right and jump. Pick it up and your input takes over. Put it down and after six seconds the autopilot is back. Double click skips to the next game.
The reel also has the games that can't be played here at all. Mad Dog McCree, Crime Patrol, Drug Wars, Who Shot Johnny Rock, Space Pirates: American Laser Games full-motion video, made for a light gun. Brain Dead 13, Rebel Assault, Los Justicieros.
And Dragon's Lair, which my first audition scored as a demo and dropped. It turned out to be playable. ReadySoft's PC version wants V, N, N, N on a text setup screen, then Space, and every scene is a quick-time event: a direction or the sword. That is exactly a tilt and a tap. Space Ace is the same, except its fire button is numpad 0. Space, Enter, Ctrl, Alt and numpad 5 all did nothing. Dragon's Lair III and Space Ace II ask for a code from the manual, so they only run their intros.
Juha Lilja
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