@Amar said there should be a laser sight on the VR gun. The idea would be that the player uses the laser sight for physical targets, and the mobile screen for VR targets. I don't want the laser sight on all the time so I'll use the Vive Tracker pogo pin to switch it on and off.
In Unreal Engine send a haptic (rumble) event to the tracker and the pin will go high.
Discussions
Become a Hackaday.io Member
Create an account to leave a comment. Already have an account? Log In.