nGame (nano-game) is the tiny little brother of µGame that I made just to see if I can do it. It's a little bit bigger than an inch on a side. I got the hardware working, but I didn't have any program to test it with, since all the games I've written so far were too big to fit on the chip's flash (unlike µGame, nGame doesn't have a separate flash chip for the filesystem). When I was picking the projects to send to FOSDEM to be shown at the MicroPython table, I thought I could include nGame, and I realized that the bouncing ball demo that I added recently should fit just fine. So I quickly uploaded that, and it worked out of the box, except for the wrong colors (RGB vs. BGR) and different screen size (160×80 instead of 128×128). But I didn't have time to fix it, so I sent it like that.
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Today evening I finally had some time to sit down and do it properly — I just needed to fix the display driver, and fix the code where I hard-coded the screen size.
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How many colors do you get on such a screen?
Are you sure? yes | no
I'm doing 16-bit color, but the screen is capable of 24-bit.
Are you sure? yes | no