I recently received my pcbs for the custom controller circuit I will be using (pictures added).
Essentially, the advantage to building a custom controller board rather than hacking up a generic SNES controller is:
- First, Stability. I've gone through several of those suckers and I always find a way to cause them to give up and die.
- Second, Extra features. A standard SNES controller can only handle up to 12 button inputs. However, after doing a bit of digging, it's possible for the SNES to make use of up to 16 buttons if the programmers made it so.
I'll be making some modifications to classic SNES games to support coin-up, and possibly other arcade features via the extra buttons. Stay tuned. I'll be posting schematics and a parts list soon. :)
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Fritzing design and parts list are available for download
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