*Sudden burst of motivation*
The last couple of nights I've been working on my hack of Megaman X and doing some planning with regards to different arcade modes. I've included my notes thus far.
Also, I finally got around to posting the source code for my Super Famicade version of bsnes-plus. This allows me to test the extra inputs used by the Super Famicase without having to test on the hardware. (makes things faster)
Megaman X Partial notes:
80be52 This line of code is executed only when the correct stage select button is pressed (or the values below are set)
Megaman X Stage Triggers
------------------------
7e1e49 - On stage select screen set to 06 to trigger stage start animation (set 1f7a first)
7e1f7a - On stage select screen set to following values for different stages
00 - Prologue Stage
01 - Launch Octopus
02 - Sting Chameleon
03 - Armored Armadillo
04 - Flame Mammoth
05 - Storm Eagle
06 - Spark Mandrill
07 - Boomer Kuwanger
08 - Chill Penguin
09 - Sigma Stage 1
0A - Sigma Stage 2
0B - Sigma Stage 3
0C - Sigma Stage 4
Disable Start Menu
-------------------
8081b3 change to 29 00 10 (AND #$1000)
Super Famicade Options
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4 difficulty levels
----------------------
Expert: Leg Upgrade Only - No Health Upgrades - No 1-ups EVER
7e1f99 = 08
7e1f9c = 00
Hard: Leg Upgrade Only - 6 Health Upgrades
7e1f99 = 08
7e1f9c = 3d
Medium: Leg, Head, Body Upgrade - 4 Health Upgrades
7e1f99 = 0d
7e1f9c = 0f
Easy: Leg, Head, Body, Buster Upgrade - 8 Health upgrades
7e1f99 = 0f
7e1f9c = ff
Jumpers: (only check during bootup)
000 = Console Mode - Arcade Mode Off
001 = Easy Mode
010 = Medium Mode
011 = Hard Mode
100 = Expert Mode
101 = Easy mode with 1-ups enabled
110 = Medium mode with 1-ups
111 = Hard mode with 1-ups
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