Bunch of changes:
- Added saving and loading to level editor
- Added worlds and world selection screen
- Bug fixes found from creating new levels
Expect a new Demo soon with 2 levels per world: an intro level w/ some mechanic for the world and an unlock level where one of the special abilities is unlocked.
As of posting:
- Grass world's gimmic is basic platforming and dodging enemies, and its unlockable is the super jump
- 2 levels complete
- Air world's gimmic is vertical platforming and its unlockable is the ground pound
- 2 levels complete
- Ocean world's gimmic is unchosen as of yet, but its unlockable is the punch
- 1 level complete (and will probably be scrapped anyway)
So all that's left before the new demo is to figure out what Imma do to make the water level special. It might be a slower gravity or something for "water", but I'd really like it to emphasize the mechanic (punching), so I don't know.
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