I'm currently using a 3.14 TI BSP kernel with a set of UIO PRUSS patches to access the PRUs. I verified the waveforms on my scope, and I'm able to retrieve the state of two gamepads via a read of 32-bits of PRU shared memory.
A project log for Beagle Entertainment System
Turning the BeagleBone Black into a retro gaming appliance
I'm currently using a 3.14 TI BSP kernel with a set of UIO PRUSS patches to access the PRUs. I verified the waveforms on my scope, and I'm able to retrieve the state of two gamepads via a read of 32-bits of PRU shared memory.
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