In this release I focused on highlighting parts from the UI. The user can now figure out what robot and limb and link they are working on just by selecting the menu, and the leg or limb will highlight.
The much cooler feature is the ability for the scripting interface to do the same! As you highlight lines in the scripting interface, any CSG's created by, or modified by, that line will highlight themselves in the 3d window. This means nice reactive back-and-forth between code and the parts they created.
I also added an IMU interface to the Mobile Bases and the Links, The Physics engine pushes virtual IMU data into it, and there is a separate but identical interface for hardware to push data. User code can attach listeners to the mobile base and get streaming IMU data that way. THis will be awesome for the final BigDog-sytle project...
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