We've decided on the direction we're taking: we're going to use
clay to create a new Pipboy model, cutting it and crafting it into
shape. Then we'll use that to create a mold and then we can produce
multiple Pipboys accordingly, with the electrical being done by hand
afterwards. The top "box" of the Pipbody, the electronics area, etc,
will all be separate than the arm bracer and will attach via a universal
plate for the arm bracer, allowing for universal "boxes" AND
accommodate different thickness arms. The arms will be done separate but
will, once again, be prettied up and designed to look the same while
being different sized for different people.
We'll be flipping the controls on the Pipboy around for Right handers
(in research and in practice the Pipboy in game is actually a left
handed Pipboy so it is mounted on the wrong arm, per the Dev's
themselves) and adding a new 3 position switch between the geiger
counter and the knob which will account for the left and right shoulder
buttons which swap between STATS/ITEMS/DATA and the corresponding
backlit buttons will now be the X, Y, A buttons that are used by the
player to equip/use/select, drop, and repair while inside the menus.
See new pic below
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