I've pushed a few changes to GitHub recently, the most major of them being the refactoring of spline tessellation logic (better match to the jerk limit; no more large steps; added some logic to avoid ridiculously small step at the end of travel).
I've pushed a few changes to GitHub recently, the most major of them being the refactoring of spline tessellation logic (better match to the jerk limit; no more large steps; added some logic to avoid ridiculously small step at the end of travel).
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