One problem with supporting devices other than #µGame is that they use different displays. The 160×128 version of ST7735 is not that bad — there is just a strip of 32 unused pixels — but the ILI9341 is almost twice as large, with 320×240 pixels. So you either play the game on a tiny postage stamp, or you adapt it to the platform — but the 16×16 tiles and sprites are still too small.
That's why I just added a "scale" optional parameter to the Stage object in the library, that allows you to scale the display 2× or more, giving you back the chunky pixels we so love.
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