Tonight I improved software batch performance over JTAG and wrote some eye candy. Tested the hardware color fill and BLT paths, device bitmaps, etc.
A project log for FPGA-based GPU as high speed learning platform
FPGA-based GPU and sprite engine with burst optimized design, implemented across several FPGA platforms and memory systems.
Tonight I improved software batch performance over JTAG and wrote some eye candy. Tested the hardware color fill and BLT paths, device bitmaps, etc.
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