more device bitmap testing, fixed some batch issues, learned how to use signaltap, fixed some synchronization bugs, added a fifo for the gpu for less sleep() guesswork on the client side.
A project log for FPGA-based GPU as high speed learning platform
FPGA-based GPU and sprite engine with burst optimized design, implemented across several FPGA platforms and memory systems.
more device bitmap testing, fixed some batch issues, learned how to use signaltap, fixed some synchronization bugs, added a fifo for the gpu for less sleep() guesswork on the client side.
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